Character Art Lead
1 month ago
**PLAY, GROW and WIN**
To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts - people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win - together.
**ABOUT THE POSITION**
- Lead artistic team in development of AAA Characters and Creatures from concepts using the latest industry tools, from start to finish.
- Define and establish art standards according to clients’ requirements while ensure all creative materials are consistent.
- Work directly with AD/Producer/Tech to ensure that schedules and plans meet project needs.
- Support Producer in scheduling of the project and maintain planning foresight.
- Maintains effective informational flow to the team to ensure the team members are aligned with the project objectives.
- Provide regular review and feedback on teams work in a clear and constructive manner.
- Maintain efficient collaboration between the team members and other departments.
- Maintain a close working relationship with producers, leads and other teams to push project quality.
- Actively participate to the constant improvement of work methods and pipelines.
- Share knowledge and recommend best practices in your area of operation.
- Guide, mentor and develop the team.
- At least 2 years of experience as a Character Artist within a game production studio shipping high-end games.
- Deep understanding of next-gen games.
- Excellent understanding of anatomy, proportion, weight and silhouette.
- Master in Maya, knowledge in 3DsMax is a PLUS.
- Expert sculpting skills using Zbrush.
- Excellent use of Substance Painter and Photoshop.
- Experience with Marvelous Designer.
- Experience with Photogrammetry.
- Understanding of Rigging and Skinning.
- Military gear & hardware knowledge is a PLUS.
- Strong organizational, teamwork and communication skills.
- Open minded in receiving feedbacks from Teams and Managers
- Critical eyes for detail.
- Experience working in modern game engines such as Unreal or Unity is a PLUS.
- Experience with blend shapes and corrective shapes is a PLUS.
- English communication is a must.
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