Senior 3D Animation Artist, Vnggames
20 hours ago
The 3D Artist will create ultra-realistic Next-Gen and high-quality cartoon 3D assets—models, textures, shaders, and animations—for our AAA game clients, fully optimized for Unreal/Unity pipelines. They’ll uphold service excellence through clear client communication, rigorous version control, and AI-driven workflows, ensuring on-time, on-budget delivery at AAA standards.
**Animation**:
- Mentor junior animators, give critiques, manage polish pass for shippable quality. Work closely with Tech Animation to ensure rig/skin meets animation needs.
- Define animation style and maintain consistency across characters or creatures. Build animation libraries and naming standards for reusability. Animate complex systems like mount, flight, or multi-part entities (e.g., boss setups).
- Establish studio-wide animation vision and style guide. Oversee animation pipelines, tools, naming conventions, and integration practices. Make high-level decisions about outsourcing, tool investments, and AI/mocap integration strategy.
**Ringging**:
- Define rigging standards and modular rig templates across the team.
- Collaborate with Tech Animator to build scalable rigging pipelines and automation tools (Python/MEL).
- Ensure rigs are engine-ready with proper LODs, skeleton exports, and compatibility with retargeting/mocap.
- Define and oversee rigging strategy aligned with animation and gameplay needs.
- Plan and manage outsourcing or hybrid workflows for rigging and skinning at scale.
- Set long-term goals for rigging team development and technology upgrades.
**AI Intergration**
- Collaborate with Tech Art to build automated system
- Define and lead the AI strategy for 3D workflows across the studio.
- Other
- Collaborate with designers, programmers, and other artists to ensure seamless integration of 3D assets into the game
- Maintain a consistent art style and quality across all projects.
- Stay up-to-date with the latest trends and techniques in 3D art.
- Capable of creating high-quality 3D assets (characters, environments, props) that meet performance and aesthetic targets across game engines.
**Yêu cầu**:
- Bachelor's degree in Arts, Design, or a related field (preferred)
- Knowledge of AI tools for art creation is a plus
- Strong understanding of 3D art fundamentals (modeling, texturing, lighting, etc.)
- Proficiency in industry-standard 3D software (e.g., Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer)
- Experience creating 3D assets for games, including characters, environments, and props
- Familiarity with game development pipelines and workflows
- Ability to adapt to different art styles and project requirements
- Strong communication and collaboration/ownership/commitment skills
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