3D Game Artist
7 days ago
**I. KEY JOB DUTIES**
**3D Game Artist (80%)**:
- Designing with the user experience in mind.
- Liaising between developer and game planner.
- Adhering to the production schedule.
- Research & keep updated with new art genres, themes, styles, and trends.
- Curating and cataloging the asset library of the team.
- Design 3D game objects, and 3D characters, optimize size, and import into Unity.
- Brainstorm with the team and contribute ideas to development.
**Game Animator & VFX (20%)**:
- Liaising with Game Designer and Dev teams on the scope of effects.
- Working with Game Designer to plan a schedule.
- Be able to use Unity or be willing to learn to use Unity 3D to make Animation & VFX.
- Modeled various art assets using Unity 3D engine.
- Porting finished art to Unity 3D, ensuring the final art runs to full visual resolution.
- Working within the limits of Unity3D, curating file sizes, and loading speeds.
- Adding lighting and shading effects to all elements, ensuring consistency in color, intensity, and lighting levels.
**II. EDUCATIONAL REQUIREMENT / SKILLS / ATTRIBUTES**
**KNOWLEDGES**:
- Academic background in art, design, or equivalent programs.
- Possess a good understanding of design standards and visual hierarchy.
- Knowledge of visual language: texture, color theory, dimension, scale, perspective, shade, composition depth of field, proportion, spatial awareness, movement, lightning.
- Knowledge about art concepts and the environment.
- Knowledge of zoology, layout design, texturing, and asset creation.
- Solid knowledge of the principles of 2D/3D Animation, Blender, and Video Effects is a plus.
- _A strong understanding of UX, specializing in mobile games _**_is a plus._**:
- _User experience-related certification _**_is a plus._**:
- _Knowledge of game genres and trends in gaming _**_is a plus._**
**SKILLS**:
- Strong drawing skills, ability to visualize and design digital painting and illustration from abstract ideas.
- Proficiency in using design tools (Photoshop, AI, etc...).
- Able to set art styles for new games or keep up with existing projects.
- Able to work on all aspects of the game from the concepts, UI, VFX
- Able to independently research and create quality solutions to problems.
- Good at written & spoken English.
- Able to create animations by using Spine or other tools.
- 3+ years of experience in the mobile game industry.
- _3+ years experience in 3D Art, Blender, Animation & VFX _**_is a plus._**:
- _Can use Unity to design animations & video effects _**_is a big plus._**:
- _The ability to create sound effects, conduct audio mixes, and design _**_is a big plus._**
**ABILITIES**:
- **Good artistic eyes and pay attention to detail.**:
- **Possess the spirit of pioneer, creative and unique thinking.**:
- Ability to take on constructive criticism and deliver amendments based on feedback.
- Used to working under pressure and consistently meeting deadlines.
- Communicate effectively with other team members (strong communication skills).
- Willing to share ideas and knowledge.
- Grow mindset: Can-do attitude, learning spirit, persist in the face of setbacks.
- Ability to adapt to various art genres, themes, and styles.
- Organizational and analytical ability, and problem-solving skills.
- _Strong interest in Puzzle, Casual games art _**_is a plus._**:
- _A love of playing mobile games and sensitivity to the user experience _**_is a plus._**:
- _Strong Emotional Intelligence _**_is a big plus._**
**III. WHY YOU’LL LOVE WORKING HERE**
- Great facility to work. You will have a MacBook and extra high-definition screens
- Premium health insurance package and annual medical check-up
- Sponsorship for training courses
- Interesting activities: gyM/Fitness club at work, English club, corporate social responsibility events...
- Attractive signing bonus for important positions
- With regular discussions with the CEO, founders, and executives of the company, you will have a lot of opportunities to learn from experts in their fields
- Annual bonus and project bonus
- International opportunity to expose and grow
- At least one abroad travels every year. We often send our elites to international conferences like GDC, WWDC, Google I/O... to update the latest technology
- Full labor insurance (social, health, unemployed)
- Annual leave 12 days / sick leave 2 days / remote work 12 days
- Free food & drinks, kitchen at work, PlayStation after work
- Friday evening party, happy hour, team activities, and awesome parties
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