Tool Developer

2 weeks ago


Ho Chi Minh City, Vietnam Virtuos Games Full time

Location
Vietnam, Ho Chi Minh City - Sparx*- Department
Software EngineeringPLAY, GROW and WIN

To be a part of Virtuos means to be a creator and aim at excellence.

At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi are a team of experts - people who have come together to share their mutual passion for producing high-quality games. People who share the same enthusiasm in exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

As a group, Virtuos has become a recognized leader in its field, has been growing faster than its peers have in recent years, and is pursuing an aggressive global expansion strategy. To this end, we are seeking an experienced Tool Developer who can join our team and help pave the way towards our new goals.
- About the position- WHAT YOU WILL DO

Report to: Game Development Director
- Sparx’s TD is responsible for developing & maintaining the various custom tools in our art production pipeline, game development pipeline, real-time cinematic pipeline... to name a few. Your tools will bridge the gaps between DCC software, game middleware, game engines & production management platforms. They will enable game production to happen more seamlessly & effectively by enhancing automation, reducing friction between different departments, and minimizing human errors.
- This position reports to our Lead Developer and may receive specific mentoring from our Game Development Director
- While we’re working on diversified types of entertainment content, you’ll mostly interact with video games projects. You’ll gradually become familiar with our production workflows & technical pipelines. However, we expect you to be already familiar with popular commercial game engines like Unreal and/or Unity.
- Being a Tool Developer at Sparx offers a high degree of interaction with a variety of people (Art Directors, Team Leaders, Producers, Artists, to name a few), and the opportunity to work on many world-renowned AAA games
- Responsibilities
- Develops & maintains the various custom tools in our art production pipeline, game development pipeline, real-time cinematic pipeline.
- Works under the supervision of the Lead Developer and in tight collaboration with other Tools Developers & Technical Artists.
- Configures and adapts proprietary tools, client tools, or other existing tools depending on projects’ needs.
- Deploys customers tools, manages data transfers, and connects customers’ systems with ours.
- Constantly looking to optimize artists’ workflow by helping them solve technical issues and automate repetitive tasks.
- Qualifications
- Formal education in programming:

- Strong scripting skills on Python
- Can use Pyside to create a GUI
- Good Java script skills, as well as SQL and Qt
- Decent skills in C++ and C#
- Basic notions in network programming
- Willing to work in the 3D industry, animation and video games, and to act as a support for our teams of Artists
- Enjoys working in a team: though in a small team, he will code tools and implement solutions to support bigger teams of 3D Artists and Animators
- Decent conversational English level (speaking and listening)
- Excellent English level when it comes to reading: must be able to understand software specifications written in English, and to interpret written briefs from customers.
- Excellent communication skills: must be able to share ideas, explain problems, and to receive feedback and suggestions on the work done
- Must be careful, organized, proactive, and willing to help.
- Flexible and willing to learn.
- Motivation, good at self-learning, combine old techs to create a new one
- Procedural thinking, design tools to automate massive tasks
- Can write tools for Maya/unreal or Unity is a plus
- #LI-DN2
- Position Name
Tool Developer



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