Lighting Artist

2 weeks ago


Ho Chi Minh City, Vietnam Virtuos Games Full time

Location
Vietnam, Ho Chi Minh City - Sparx*- Department
Art, ARTPLAY, GROW and WIN

To be a part of Virtuos means to be a creator and aim at excellence.

At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi are a team of experts - people who have come together to share their mutual passion for producing high-quality games. People who share the same enthusiasm in exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

As a group, Virtuos has become a recognized leader in its field, has been growing faster than its peers have in recent years, and is pursuing an aggressive global expansion strategy. To this end, we are seeking an experienced Lighting Artist who can join our team and help pave the way towards our new goals.
- Responsibilities
- **Report to**:
**Lighting Art Director**

Sparx* is currently looking for a talented
- **Lighting Artist** who can do his/her magic on Unreal Engines. You love working on images, and you dream of working on an entertainment IP, we are looking for passionate people who want to open their field of competency. Welcome to the team where every day is a new challenge to make the director’s ideas come true and amaze the audience with stunning effects.

**JOB DESCRIPTION**
- Create stunning real-time visual effects using a mastery of high-quality particle effects, textures, and shaders.
- Optimize effects for performance.
- Collaborate with team members to share knowledge and solve cross-discipline problems.
- Document your work to ensure knowledge transfer and help users understand the new systems and features.
- Qualifications- Ability to deconstruct complex visual effects from reference and recreate them in a real-time game engine.
- Highly skilled with Photoshop, Maya, and or 3DS Max.
- Experience with Houdini and dynamic simulations.
- Strong sense of lighting, color, form and motion.
- Experience with Python scripting or equivalent.
- Familiar with PBR workflows.
- Strong proficiency in technical problem-solving.
- Self-motivated and the ability to collaborate effectively within a team.
- Previous game production experience.
- Strong knowledge of Unreal Engine 4 including blueprints.
Preferred:

- Experience on at least 1 prior VR title (Oculus Rift, Vive).
- Specialized experience in one of the following (Lighting, Rendering, VFX)
- Prior experience working with film/VFX pipelines.

LI-spx
LI-NA1
- Position Name
Lighting Artist



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