Art Manager/Director-Game UI/UX
5 days ago
RESPONSIBILITIES
● Define the overall art style for game projects, ensuring visual consistency across concept, UI,
animation, and other art elements.
● Collaborate closely with Game Designers, Producers, and Developers to build a visual
identity aligned with gameplay direction and target audience.
● Directly review, guide, and provide creative direction to the art team (Character,
Environment, UI/UX, Animation, VFX, etc.) throughout development.
● Participate in the concept art phase: sketching characters, environments, props, mood boards,
and establishing the overall tone and color palette.
● Evaluate and ensure the visual quality and artistic consistency across all stages of production.
● Provide creative and technically feasible solutions to optimize performance and enhance the
game's visual quality.
● Mentor and train Junior/Mid-level Artists, supporting their professional growth within the
team.
● Ensure all marketing and promotional materials align with the game's artistic direction.
REQUIREMENTS
● Minimum of 3–5 years of experience in Game Art, with previous experience as a Lead Artist
or Art Director.
● Strong leadership and inspirational skills, with the ability to communicate ideas clearly and
deliver constructive feedback.
● Proficient in art and design tools such as Photoshop, Clip Studio Paint, Blender, Maya, or
equivalent 2D/3D software.
● Experience in UI/UX design, Game Concept Art, Art Style development, and a solid
understanding of the game production pipeline.
● Portfolio demonstrating versatility across multiple styles: Semi-realistic, Cartoon, Anime,
Stylized, etc.
● Open-minded, eager to learn and adopt new technologies, tools, and workflows.
● Highly responsible, able to work under pressure, passionate about art, and enthusiastic about
the gaming industry.
● Prefer candidates with experience working on PC/Mobile games or international projects.
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