Game Designer
1 week ago
Company Description
Abysscore is a premier global publishing platform specializing in revenue and user growth for casual games. We are dedicated to bridging exceptional game content with hundreds of millions of players worldwide, unlocking full commercial potential through deep data insights and cutting-edge technology.
As a Google Partner, we are not just an officially recognized expert, but a trusted growth engine for developers. We leverage the powerful Google ecosystem to build a comprehensive growth framework encompassing user acquisition, ad monetization, and data analytics.
Role Description
Lead & Senior Designers
- Define game direction and core gameplay aligned with company strategy.
- Oversee project progress, quality, and cross-functional collaboration.
- Manage gameplay, visual style, design, programming, and feature control.
- Break down goals, allocate resources, and monitor risks and milestones.
- Mentor and lead design, art, dev, and QA teams.
- Analyze user data and market trends to guide product decisions.
Mid-Level Designers
- Research trends and competitors to propose new gameplay ideas.
- Create detailed design docs: goals, loops, pacing, feedback, win/loss, and balancing.
- Build and test prototypes, iterate quickly, and define success criteria.
- Collaborate with dev, art, audio, and ops to ensure design consistency.
- Use data and experiments to refine gameplay and boost performance.
- Maintain a creative library and produce structured reviews and reports.
Junior Designers
- Support the development and implementation of casual game products.
- Coordinate with design, dev, and ops teams to improve user experience.
- Focus on gameplay polish, visual quality, and user feedback.
- Monitor competitors and analyze gameplay data.
Qualifications
Senior Level
- 5+ years in game design, with at least 2 successful game launches.
- Deep knowledge of mobile puzzle and casual games across global markets.
- 2+ years of team leadership experience.
- Strong grasp of game experience, interaction, monetization, and operations.
- Excellent leadership, communication, and coordination skills.
Mid-Level
- Bachelor's degree or higher, with 3+ years in casual game design.
- Experience in full-cycle game development and user interaction.
- Strong understanding of player psychology and genre trends.
- Systematic thinker with solid documentation and design skills.
- Artistic sensibility and familiarity with game development workflows.
Junior Level
- 1+ year of experience in casual games.
- Passion for gaming and awareness of industry trends.
- Strong data sensitivity and analytical skills.
- Adaptable and well-rounded; experience in development or operations is a plus.
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